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Session Name:

Educators Summit: Living the Dream or Surviving the Nightmare: Making Commercial Indie Games as a Professor

Overview:

If there is one thing that developing successful games and achieving tenure have in common, it is that they are incredibly challenging endeavors, often characterized by iterative failures. While taking on both at the same time might be a clear indication of poor life choices, the panelists of this session argue otherwise. Representing a wide range of institutional styles, academic backgrounds and game genres, these individuals managed to find a way to make their institutions support their games as research and successfully publish their work commercially.nnIn this session, the panelists address the opportunities and pitfalls of academic indie game development, through topics such as funding structures, dissemination and university validation, student collaborations, intellectual property, the development process and the integration of all of the above en route to promotion and tenure. By doing so, the panel provides a clear roadmap on how to fit your academic passion projects into a successful professorship.

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