You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Educators Summit: A Three Course Meal in Graphics Programming Education

Overview:

Graphics and shaders are essential components in any well-rounded game programming graduate's portfolio. Champlain College's Game Programming curriculum contains a sequence of three unique courses in graphics programming and engineering, which expose students to a career's worth of domain knowledge over three years. Students begin their graphics meal with a shaders-first appetizer learning the fun stuff, then delve deeper into the engineering main course, and finally top it off with some research for dessert. This talk presents the details of how our graphics curriculum works, and how we prepare students for career success, regardless of whether they are in the Game Programming major or pursuing a minor. Furthermore, the talk contains actual evaluations and methods, lesson plans, code samples, progression of topics from course to course and instructor takeaways.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2021
  • Dan Buckstein
  • Champlain College
  • free content
  • Educators Summit
  • Game Career / Education