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Session Name:

Technical Artist Summit: Finding Harmony in Anime Style and Physically Based Rendering

Overview:

This talk focuses on rendering techniques for creating a physics-based world while keeping anime style feeling in game. A practical approach with deferred rendering pipeline, lighting, shadowing, post process and other notable features in 2D animations in runtime and assets creation are introduced. The concept of bringing advanced modern rendering techniques to toon shading based games can also be applied to other art styles.

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  • Game Developers Conference 2022
  • Chen Zhou
  • NetEase Games
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  • Technical Artist Summit
  • Visual Arts