Session Name: | Game Design Patterns |
Speaker(s): | Christopher Barney |
Company Name(s): | Pearson |
Track / Format: | Design |
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Overview: | In this session, you will learn a concrete process for using design patterns in teaching games and in practical development. You will learn the process for deriving game design patterns from gameplay and game design experience. We will then discuss the process for forming an interconnected Pattern Language from those patterns. We will then explore the practical use of patterns in student and professional design. Resources for further exploring game design patterns will be provided. |