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|Session Name:||Gamifying Creativity in 'Chicory': A Colorful Tale|
|Track / Format:||Design|
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|Overview:||They said it was an impossible design problem to gamify creativity. But is it REALLY??? Okay, yes, it basically is. But that didn't stop us from trying! Come with me on a journey of game design workarounds, shortcuts, tips and tricks I utilized while making Chicory: A Colorful Tale, and how we apparently surmounted the impossible problem of making a game about being creative. In the process we'll talk about some ideas that worked and some that didn't; we'll talk about how we built a story that centered the player's creativity; and we'll talk about how we made a game that's fun and "crunchy" without imposing challenge.|