You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: My Elephant in the Room: An 'Old World' Postmortem
Speaker(s): Soren Johnson
Company Name(s): Mohawk Games
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: With Old World, Mohawk Games set out to reinvigorate the historical 4X genre by reducing thematic scope and removing rote decisions to make room for procedural characters and narrative. In the process, Mohawk reexamined and often rejected genre conventions, including the deterministic tech tree, the diplomatic bargaining table, the conventional citizen tile yield model, and moving every unit every turn. In parallel, they built a dynamic story engine that enabled the creation of over 3,000 events, each with their own unique triggers and effects, adding variety, texture, and depth to the game without bloating the design.

Game Developers Conference 2022

Soren Johnson

Mohawk Games

free content

Design

Design