You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Thinking Like Players: How 'Halo Infinite's' Multiplayer Bots Make Decisions
Speaker(s): Brie Chin-Deyerle
Company Name(s): 343 Industries
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Halo Infinite is the first Halo game to feature bots in multiplayer, and while Halo has a legacy of compelling AI characters in its campaign, the team had to rethink how to model player-like behaviors and thought processes for the competitive multiplayer aspect of Halo. This will be a deep dive into the decision-making process Halo Infinite's bots use to decide what they should be doing at any point in time, whether that's engaging in combat, finding new weapons on the battlefield, or trying to capture an enemy flag. The talk will cover how bots understand the game state and what actions are valid, the process for weighing different actions against each other, and how the team evaluated their work to bring their critically acclaimed bots to life.

Game Developers Conference 2022

Brie Chin-Deyerle

343 Industries

free content

Programming

Programming