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|Session Name:||Math In Game Development Summit: Turning Patterns and Fractals: Program Generation of Natural Textures|
|Speaker(s):||Yiheng Zhou, Qidan Chen|
|Company Name(s):||LeoCool Games, Thunderfire UX|
|Track / Format:||Math In Game Development Summit|
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|Overview:||With the development of the industry, the demand for higher and higher resolutions in game design is also increasing. This makes that in many current mainstream games, most of the content that occupies the volume of the game installation file is these high-resolution texture materials. We will show how to use the mathematical tools of Turing pattern and Fractal, combined with cutting-edge machine learning algorithms to construct a very efficient natural texture generation program to greatly save the high-definition texture space in the game. This technology can be used to generate the appearance texture of various animals and plants, and can also be used to generate the changeable natural growth state such as plant branches and vines.|