You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

How Games Can Be Journalism


Based on work with several journalistic organizations including ProPublica, Nick Fortugno walks through the process of how game can be made as part of news stories. Journalism has specific requirements and ethical considerations that even games for impact typically do not, so in this talk, Fortugno outlines best practices drawn from released case students of award-winning games that have worked hand-in-hand with greater journalistic projects. Insights range form how "truth" is defined differently in different fields, how editing works in journalism and where rigor matters, and how research processes change when working with news organizations. Overall, this talk demonstrates the potential for games to be used in new ways, but also some of the obstacles they face when colliding with the expectations of other industries.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2022
  • Nicholas Fortugno
  • Playmatics
  • free content
  • Design
  • Design
  • Advocacy
  • Advocacy