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Open Source Game Development Summit: Evolution of Open Source 3D Physics Simulators
Over the last 2 decennia, a large range of physics simulators became available as open source for use in games. This talk will go over many aspects of different simulators, their development, user community and use in games, both opportunities and challenges. Will touch on Open Dynamics Engine, Bullet, Physics Effects, PhysX and Jolt as well as collision detection and physics file formats and authoring tools and the recent impact of reinforcement learning on the use of physics based character animation.
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