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|Session Name:||Open Source Game Development Summit: Simple DirectMedia Layer: Past, Present, and Future|
|Speaker(s):||Sam Lantinga, Ryan Gordon|
|Company Name(s):||Valve Corporation, icculus.org|
|Track / Format:||Open Source Game Development Summit|
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|Overview:||This talk will help developers with advanced topics in Simple DirectMedia Layer (SDL) development, such as cross-platform high DPI support and relative mouse mode for FPS games, with concrete examples of how use SDL correctly.Along the way, Sam Lantinga and Ryan Gordon will give a brief history of the project, insights into the open source benefits we've experienced, and the challenges and design decisions involved in creating major versions of the library while maintaining 25 years of backwards compatibility. They will finish up with an introduction to new features in SDL 3.0, including their new 3D rendering API.|