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AI Summit: 'Shatterline': Practical AI in a Fast-Paced Shooter
In this talk, Matthew Jack and Vladimir Kapustin look at the AI for the fast-paced, immersive, co-op shooter from FragLab. The talk will be presented in a postmortem format, and cover a variety of topics including both technical solutions and broader ideas for how to approach the AI problems in your particular game. Specific topics include their approach to prototyping (and how it paid off), why they found that "dumb AI" can actually get "smarter" when you simplify it (and how to go about doing that), how they improved cases where the AI in high-intensity encounters simply felt chaotic to some players, the approach to dynamic difficulty management that allowed them to tailor the experience to the individual player, and some AI tooling tricks that really paid off.
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