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'God of War Ragnarok': Building the UI for a AAA Sequel
In this session, Zach Bohn, Sr. Staff Technical Designer at Santa Monica Studio, will discuss the development of God of War Ragnark's User Interface (UI) and, more broadly, the role of a UI team/individual on a project.In further detail, this talk covers the unique role of the UI discipline in game development and the challenges it faces from design/engineering and artistic perspectives, how to best structure a UI team to ensure its success, and the internal Santa Monica critique of God of War (2018) and how it formed the foundational cornerstones of developing the sequel's UI. At the end, there will be several tips and tricks on how to optimize the technical aspect of UI, and things to look out for during production.
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