You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Free-to-Play Summit: Digital Trading Card Games: 25 Years of Design Lessons Learned

Overview:

Digital trading card games have been a part of the industry for a quarter-century. Starting with Chron X in 1997, all the way through Magic Arena, Hearthstone, and Ultimate Teams today, players have loved TCGs for their replayability and customizability, and publishers have loved them for their relatively low development costs compared to their potentially high revenue. Digital TCGs were among the first free-to-play games, and over the years what that has meant has dramatically changed over and over again. In this presentation, Thandrie Davis, Owner and Game Director of First Pick Games, will cover the most-influential moments of the last 25 years, and dive into the lessons learned both for gameplay and for monetization designers of this game genre.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Thandrie Davis
  • First Pick Games
  • free content
  • Free-to-Play Summit
  • Business & Marketing