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Machine Learning Summit: Natural Language Generation for Games Writing
It is the ambition of many games to create a simulation of a world containing NPCs, and in most cases these NPCs need to have something to say. They may be talking to the player, to each other, or to themselvesbut they must speak without hesitation, repetition, or deviation from the narrative design. In this session, Ben Swanson, Research Scientist at Ubisoft, will present a system that allows the narrative designer to seed their designs with first draft text that can then be accepted, edited, or regenerated by writers at the click of a button, unlocking the ability to scale up narrative systems to accompany larger and more complex worlds.
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