|Case Study: Creating Realistic Facial Motion for 'The Quarry'
|Rickey Cloudsdale, Aruna Inversin, Peter Rabel
|Digital Domain, Digital Domain, Digital Domain
|Track / Format:
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|In this case study of Digital Domain's technology and pipeline developed for the facial performance capture on The Quarry, attendees will learn about the exciting workflows used to transfer human emotion automatically to realistic digital characters. These feature film-quality facial capture technologies have been adapted to support game-scale workloads and interactivity. This deep dive into the Digital Domain facial pipeline will entice developers to think about new approaches to solving human performances onto digital puppets.