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Session Name:

Math in Game Development Summit: Heat Is Magic

Overview:

Heat maps (scalar fields, spatial metadata) have myriad uses in game development, with obvious and non-obvious applications in gameplay, procedural generation, AI, physics, graphics, audio, game balance, systems design, and quality assurance. In this talk, Squirrel Eiserloh, Professor of Practice at SMU Guildhall, will explore a variety of different types and applications of heat maps, including (signed) distance fields, flow fields, and several other types of spatial metadata (humidity, occupancy, danger, avoidance, obscurity, death, action, misuse, etc.). They'll also look at some operations on and between heat maps, yielding even more curious and useful results.

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  • Game Developers Conference 2023
  • Squirrel Eiserloh
  • SMU Guildhall
  • free content
  • Math In Game Development Summit
  • Programming
  • Math In Game Development Summit
  • Programming