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Math in Game Development Summit: Heat Is Magic
Heat maps (scalar fields, spatial metadata) have myriad uses in game development, with obvious and non-obvious applications in gameplay, procedural generation, AI, physics, graphics, audio, game balance, systems design, and quality assurance. In this talk, Squirrel Eiserloh, Professor of Practice at SMU Guildhall, will explore a variety of different types and applications of heat maps, including (signed) distance fields, flow fields, and several other types of spatial metadata (humidity, occupancy, danger, avoidance, obscurity, death, action, misuse, etc.). They'll also look at some operations on and between heat maps, yielding even more curious and useful results.
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