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Art Direction Summit: The Art of Making Vistas
The God of War series is known for its grand scale including epic beautiful vista environments that span across the horizon. God of War: Ragnark continues this tradition. This presentation will be the definitive how-to-make awesome vista environments for AAA games. It will begin by covering the various functions of vistas, from level-swapping LOD backgrounds to epic hero landscapes. It will then dive deep into the process of making vista environments, starting with the overall composition, then asset creation, and bringing it to ship quality. Examples taken from God of War: Ragnark will be used to identify the various challenges of working on such a large scale. Artistic methods and techniques commonly used to address these challenges along with optimization will be discussed in finer detail.
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