You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: The Language of Gameplay and How to Speak It
Speaker(s): Jakub Stokalski
Company Name(s): 11 Bit Studios
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Stories in games are often delivered alongside gameplay, not through ityet in the player's mind, there is only one "story": the experience of playing the game as a whole. To make our games say things we want, we often lean on linear media storytelling toolbox, and it works. But all games (intently or not) also speak through player actions and the content they operate on, framed by the designers' intent. It's only fitting we develop our design toolset to power this language. This talk aims to explore conceptual foundations for thinking consciously about designing meaningful experiences in games, spoken through gameplay and systems, not only words and pictures.

Game Developers Conference 2023

Jakub Stokalski

11 Bit Studios

free content