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Open World Audio in 'Dying Light 2 Stay Human'
Creating an impactful soundscape in a vast, post-apocalyptic open-world game is a real challenge. This session covers a systemic approach to ambients and reverbs distribution: How to achieve the quality against a huge scope of the Dying Light 2 Stay Human game and simultaneously balance time constraints and resources. This session describes the in-depth technical background of automatic audio systems and generators' placement on the map and emphasizes their importance in the open world games. It also tells the story behind designing sounds in Dying Light 2 Stay Human and what was the inspiration for its immersive and gameplay-related soundscape.
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