You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

'Outcast 2': Developing the Audio of the Future

Overview:

The first Outcast game was released in the previous millenniaand at the time, it received critical acclaim, citing its revolutionary 3D open-world. With its revival, Outcast 2: A New Beginning, it was imperative for us to know how we could push the boundaries across the audio department to continue being revolutionary.In this talk, Lennie Moore, Composer at 3l33t Music, and Pablo Diaz, Audio Lead at Demute, will discuss the challenges set for this new title and how we managed (or not) to tackle those challenges with our technical sound design and music design. We will then deep dive into two subjects that highlight this process. The first one is how we tackled more than two hours of cinematic content in a nonlinear way. The second is how we managed to have a distributed audio team technically and creatively very involved.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2023
  • Lennie Moore
  • 3l33t Music
  • Pablo Diaz
  • Demute
  • free content
  • Design
  • Design
  • Audio
  • Audio