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What the F-UX is UX?
Navigating the UX jobosphere is hard, daunting, and sometimes confusing to the point of wanting to quit the field and join the circus. In the game industry it can get super hairy; we often gaslight ourselves when reading job descriptions. "Am I a UX/UI designer"? "Why do I need to know code"? "Why the heck does a researcher need to use the Creative Cloud"? Ahh!As a mentor to young UXers, Samus Wolfe wants to help them understand how to land their next gig by understanding what a company is actually looking for vs what they're asking for; it's basically guerilla UX research! How can you curate yourself and your resume to appeal to these jobs even if they don't mention you by name? Samus has some creative and fun ways to make the job hunt in this industry less about the grinding and more about the power leveling! Join them for a light-hearted discussion where everyone can laugh about the goofy parts of the industry, find your next UX nest, and groan together about the inconsistencies we all know exist with "UX" as a title.
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