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You're Probably Wrong About the VR Games Market
Is the games industry ready for the rise of VR? Patrick O'Luanaigh and nDreams have been making virtual reality games since 2013, and they have observed a dramatic shift: VR is now officially mass market, and about to get even bigger. With exclusive data and insights from across the industry, hear Patrick make the case that VR gaming is set to explode in a way that most working on flatscreen games are still unprepared for. With the Meta Quest 2 outselling the Xbox Series X/S, those mired in outdated perceptions of VR's niche status are missing not just how big this is already, but the immense potential.
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