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The Number One Educational Resource for the Game Industry

Session Name: Introducing Machinations: A New Way to Design Game Mechanics
Speaker(s): Ernest Adams, Joris Dormans
Company Name(s): Independent, Amsterdam University of Applied Sciences
Track / Format: Design

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Overview: Game mechanics are among the hardest parts of a game to design, because they are difficult to visualize and inconvenient to simulate quickly. In this lecture, Ernest Adams and Joris Dormans introduce a new visual framework and tool called Machinations, which allows designers with no programming experience to diagram mechanics in a tool like Visio, and simulate them in real-time. In addition, the session will present a library of design patterns that participants can use. Machinations is available for free, this is not a product demo.

GDC 2013

Ernest Adams

Independent

Joris Dormans

Amsterdam University of Applied Sciences

free content

Design

Design