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Session Name:

'DEATHLOOP': Designing Trinkets for Freedom, Choice, and Emergence

Overview:

DEATHLOOP lets players create their own builds using Trinkets (socketable modifiers) and Weapon Perks (fixed modifiers). These items are designed to give players freedom and choice, and to allow for emergence. This is the story of how the team at Arkane Lyon created the feature together, and the steps they took as they tried to achieve these goals.In this session, David McClure, discusses key design decisions, and explains the reasoning behind specific choices. The biggest practical production problems are also covered, alongside their solutions, and ways to avoid difficulties when working on similar features. Finally, the outcome is discussed: Were the goals reached, and could the path have been made any easier?

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  • Game Developers Conference 2024
  • David McClure
  • Independent
  • free content
  • Design
  • Design