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Session Name:

Empower Your Players: How to Level-Up Difficulty Modes into Accessibility

Overview:

"Does X game need an easy mode?" This question, bandied about on social media any time a particularly challenging game is released, is often followed by the response, "What X game needs is to be more accessible!" Confusion results: after all, many games include as a key feature for accessibility, "A variety of difficulty modes." Aren't difficulty modes the same as accessibility options? This talk shows how accessibility in gameplay challenge is much more nuanced than traditional difficulty modes allow, and gives attendees both a better understanding of how to think about accessibility in challenge and some solutions for using difficulty modes as a starting point to create more accessible gameplay experiences.

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