You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Starting a Story You Can Finish: Narrative Design Structure and Scope

Overview:

Writing is hard enough; but the even harder part is figuring out where all the writing is supposed to fit! Are you working on a fast-paced game, squeezing all the story you can in the tiny cracks between gameplay? Or are you building a massive, branching narrative and living in fear of it collapsing into a spaghetti mess and spilling all over your freshly-waxed kitchen floor, which I guess symbolizes budget and/or scope at this point? This talk will cover how to plan a narrative that won't become as unwieldy as the metaphor in the previous sentence. We will cover techniques for structuring a story manageable for audiences to read and for writers to write, as well as how to apply these narrative design principles to both design-centric and narrative-centric projects.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Aevee Bee
  • Future Club
  • free content
  • Design
  • Design