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Session Name:

Building a User and Developer Friendly Cross-DCC Animation Pipeline

Overview:

This session provides insights into the technical artist team's development of a lightweight, highly reusable and artist-and-developer-friendly Cross-DCC animation pipeline. Fleming Lin from LIGHTSPEED STUDIOS will introduce two key pipeline frameworks: Protostar and NodeZoo. The presentation includes a demonstration of versioning strategies, data-driven rig generation, and the implementation of universal toolkits tailored to diverse projects at LIGHTSPEED STUDIOS.

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  • Game Developers Conference 2024
  • Fleming Lin
  • LIGHTSPEED STUDIOS
  • free content
  • Visual Arts
  • Visual Arts