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Animation Summit: 'Baldur's Gate 3': The Ceremorphosis of the Cinematic Animation Team
Making a game in today's world is no small feat, and Baldur's Gate 3 was no exception. Creating the cinematics for such a smash hit was an incredible undertaking by actors, artists, and animators, spread across the globe. This session takes a look at managing a global Cinematic Animation team, with growing ambitions and goals that could shift during production. Starting from a small team of four animators and scaling up to deliver on a monumental project. From the chaos that came with Early Access, to being able to produce a full Cinematic within a week. Let's roll for initiative!
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