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Bringing Frostbite to New Rendering Tech and Platforms (While Nobody Noticed)
Frostbite is known as a high-performance engine for graphically intense titles (Battlefield, FC, Need For Speed, Dead Space). Graphics technology is having a generational change from direct submission style APIs (e.g DX9/11, OpenGL) to a family of more modern and high performance technologies (DX12, Vulkan, Metal). This transition happened at the same time Electronic Arts wanted to bring Frostbite to a number of new platforms (iOS, Android, Stadia, Switch). In this talk, Senior Software Engineer Jason Bright shares how EA introduced new technologies and staged the introduction with minimal disruption to active development.
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