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Session Name:

Alpha Puzzles + Shipped Solutions: Exploring Design Direction Across a Project


Using footage from the alpha and final builds of the game, I Expect You To Die 3 Design Director Francisco Souki walks attendees through the design work of taking a level from halfway-done to final. "Before-and-after" comparisons illustrate specific solutions, and Francisco shares details on defining and directing the processes used to identify the problems to solve with the alpha build, and how to work with the team to define a plan for solutions.

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  • Game Developers Conference 2024
  • Francisco Souki
  • Schell Games
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  • Design
  • Design