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From Soldiers to Superheroes: Designing Combat for 'Marvel's Midnight Suns'
The superheroes of Marvel's Midnight Suns are very different from the soldiers of XCOM. Heroes don't hide behind defensive cover in battle, they aren't hindered by movement restrictions, and they certainly don't miss 95% chance-to-hit shots!Join Joe Weinhoffer, Lead Designer of Marvel's Midnight Suns, for an examination of the core design principles the team at Firaxis Games used to forget everything they thought they knew about designing tactical strategy games and build something totally new and different.In this talk Joe explores the origin story of Marvel's Midnight Suns as a project and deep dives into the iterative prototyping and development of the core tactical combat systems, with a focus on using cards to represent hero abilities, handling movement and positioning for superheroes, and balancing the management of tactical resources.
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