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Tabletop Summit: The Elements of TTRPGs: A Starting Point


If film, video games, and fiction can have elements, what are the elements of tabletop roleplaying games? This panel presents a rubric for general elements that can be found in most, if not all, tabletop roleplaying games. It is less about establishing universal principles that will make a tabletop roleplaying game "bad" or "good," and more about starting a discussion about tabletop games that players and designers can both benefit from. Any kind of review or critical discussion about a games medium cannot start without definitions. By dissecting these nine elements Fantasy, World, Body, Tension, Design, Principles, Form, Touch, and Intentthe panel presents important questions that designers may ask themselves during the practice of their art. And, through providing starting definitions and presenting examples of tabletop games themselves, create critical scaffolding for tabletop roleplaying games as a vehicle for storytelling.

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