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AI Summit: Enemy AI in 'Suicide Squad': Bringing Brainiac's Invasion to Life


In this session, Gio and Andrea provide a tour of the AI behavior systems used to bring Brainiac's army of corrupted to life in 'Suicide Squad: Kill the Justice League'. This talk covers all levels of the behavior systems, from game activity level through to groups of enemies and finally to individual agent decision-making and actuation of abilities. The speakers discuss the design and implementation of a spatial network and how this innovative approach enhances AI tactics in combat analysis and pathing. They dive into real content examples from the game and discuss the challenges of providing a fun player experience while scaling enemy behaviour up to large groups, and how technology created by the team at Rocksteady overcame these difficult problems.

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