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Session Name:

Level Design Summit: Hyper-Modular Structures: Sins of a Level Designer

Overview:

The shortcomings and challenges of modular workflow for large-scale map production are often overlooked in favor of its alluring ease of execution and in-built optimization. This session aims to highlight the difficulties of adopting a modular workflow for relatively smaller and inexperienced teams and demystify some of the unrealistic expectations that come with it.nnInvesting a significant amount of time into engine tooling, runtime optimizations, and project maintenance utilities, the returns aren't always justifiable for the resources put into it.

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  • Game Developers Conference 2024
  • Ankit Kaushal
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  • Level Design Summit
  • Design