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Session Name:

AI Summit: Skyscraper Zombies: Advancing 'Call of Duty's' Systems for Giant AI

Overview:

In this talk, Andrew Hoyt discusses the unique technical and design challenges involved in pioneering giant monster AI in 'Call of Duty'. The talk is presented in a postmortem format and focuses on the specific challenges that were faced when creating boss AI for the franchise in recent years (2021-2023). Due to the nature of 'Call of Duty's' annual release schedule, the talk features how they tackled complex issues with cost-effective solutions. Specific topics include their approach to pathfinding/movement, making attacks feel varied with limited animations, and what engine modifications were required when the assumption was that an AI was a human soldier.

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