You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC (With Introduction from Summit Advisor Julien Merceron)


To achieve good and reliable performance, games using DX12 on PC need to manage memory themselves. This presentation goes over Snowdrop's heaps allocation strategies, as well as how its texture streamer is used to manage memory.Attendees will learn how to use the Windows Performance Analyzer to diagnose VRAM overcommitment issues coming from OS automatic resource demotion, using real examples of performance degradations due to bad memory management in Snowdrop with DX12.Solutions to address these issues a resource residency management system and the texture streamer usage of DirectX tiled resources to free large amount of memory while minimizing quality loss are discussed, as well as what didn't work so well.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • Game Developers Conference 2024
  • Julien Merceron
  • Bandai Namco Studios
  • Gauthier Viau
  • Massive Entertainment - a Ubisoft Studio
  • free content
  • Advanced Graphics Summit
  • Programming