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Four Artists Use Substance 3D to Texture 'Clair Obscur: Expedition 33' (Presented by Adobe)
Sandfall Interactive's Lead Character Artist Alan Reynaud and Environment Artist Mathieu Costat will share how they approached texturing Clair Obscur: Expedition 33 with only a small, predominantly junior team. They will explain how they managed to texture a large number of assets, from main characters to a wide range of environment props, in a short amount of time, all while ensuring consistent artistic direction. They will also present a live demo showing how simple tips and fluid collaboration across departments can save time and elevate a project's overall quality. Finally, they will provide insights into the studio's workflows used for the game and take a look at the game's latest update.
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