| Session Name: | #1ReasonToBe |
| Speaker(s): | Laia Bee, Jay Justice, Samantha Halloran, Irene Cortes, Briana White, Elaine Gmez |
| Company Name(s): | Pincer Games, Independent, Unseen Inc., Gata Games, Strange Rebel Gaming, Midnight Hour Games |
| Track / Format: | Culture & Sustainability |
| Overview: | This celebrated panel carries forward the legacy of one of GDC's most impactful diversity panels, originally initiated by the legendary Brenda Romero and Leigh Alexander, and later continued by Rami Ismail. #1ReasonToBe showcases women from underrepresented sectors, engaging in candid conversations about game development from their distinct and unique perspectives.nnnThrough 8-minute presentations, each speaker will unveil their individual #1ReasonToBe in the game industry. These presentations will not only highlight personal motivations but also share their unique journeys in game development, touching on themes of community, culture, and opportunity.nnnFeaturing speakers from diverse backgrounds, #1ReasonToBe offers a revealing glimpse into the industry's true global reachdemonstrating that its impact extends far beyond what may initially meet the eye. |