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Session Name:

Curating the World of 'Baby Steps'

Overview:

'Baby Steps' is a 3D hiking game with a vast open world created by a very small team. While the world is completely fixed, exploring and curating undesigned random levels was an integral part of the creative process. This talk will explore in depth the ways that randomness not only created the bedrock of the world itself but also came to define the aesthetic approach to the route-finding and climbing challenges that make it up.

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  • Game Developers Conference 2026
  • Gabe Cuzzillo
  • Independent
  • free content
  • Independent Development
  • Independent Games
  • Design
  • Design