You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name: Preservation Is Profit: How Retro Games Unlock Long-Term Revenue
Speaker(s): Marcin Paczynski, Larry Kuperman, Garrett Fredley
Company Name(s): GOG, Nightdive Studios, PlayStation
Track / Format: Culture & Sustainability
Overview: Once seen mainly as a cultural responsibility, game preservation is now proving to be a smart business move. In this session, three experienced professionals working in remastering, platform strategy, and legacy content will each deliver focused micro-talks. Together, they'll explore how retro games can generate long-term revenue, extend the life of intellectual property, and reduce risk for both publishers and platforms.

Game Developers Conference 2026

Marcin Paczynski

GOG

Larry Kuperman

Nightdive Studios

Garrett Fredley

PlayStation

free content

Culture & Sustainability

Advocacy

Business Strategy

Business & Marketing