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Session Name:

Flavors of Challenge: The 8 Flavors of Difficulty and How They Can Be Combined to Make Better Difficult Games

Overview:

The past decade has seen an explosion of interest in hyper-difficult games such as Cuphead, Spelunky, Getting Over It, and of course, the FromSoftware games. But when we examine this new crop of difficult games, we find they have limited similarities; there is no single "difficulty" lever that is being cranked up but instead a complex balance of gameplay and aesthetic elements. Flavors of Challenge seeks to identify the discrete elements that make difficult games difficult and asks why these punishing games are the favorite of many. Over the course of the talk, we will discuss what designers can do to make their difficult games more rewarding and profile several games that combine the "Flavors of Challenge" in interesting ways.

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