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Playtesting Process for Ultra Small Teams
1-on-1 playtesting is one of the most powerful ways developers can improve their games. Yet small teams often overlook it, assuming it requires large QA departments or complex processes.nnIn this session, Brian Cronin presents a lightweight, repeatable playtesting process refined over five years across multiple projects, including the indie dice roguelike Slumber Realm, Monster Train, and Dojo Islands.nnHe explains how to find the right testers, run focused sessions, prepare players to give meaningful reactions, and turn feedback into clear, actionable insights. The talk covers preparation, interviewing techniques, effective feedback collection, and follow-up practices that keep playtesting continuous.
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