Spreadsheets! Spreadsheets! Spreadsheets! (Now you can't say you haven't been warned)nnIn these microtalks, spreadsheet gurus will showcase their creations, sharing insights on their origins, workflow, design choices, and the discoveries they made along the way.nnMike Rossmassler will share his process for creating paper prototypes informed by spreadsheets.nnTyler Coleman will discuss how to combine Google Forms & Sheets to create mini paper prototypes using just sheets and survey forms, a low-code solution to test gameplay and UInnEverest Pipkin will discuss using spreadsheets to update websites in realtime, and how this can be utilized both for responsive, flexible webgame development as well as community-sourced solidarity work and resource-building.nnGuillaume Pierre will talk about the economy spreadsheet he created for Targon Studios' indie coop horror game Darkwater, simulating every loot drop, every room, every outpost and every district the game procedurally generates. nnRidima Ramesh will share how she drew on the versatility of spreadsheets in the process of developing an immersive strategy simulation; initially to alleviate complexity in early playtesting, and eventually to guide the creation of a companion app that facilitated player decision-making.nnTomo Moriwaki will talk about collaborating on google sheets and how Epic Tavern built directly from the google sheets into the game's data. The spreadsheets were set up to organize the data, but we needed to devise a way to work together on the story of the game in a way that worked for the data but didn't make thinking about the story impossible.nnCheryl Platz will teach you a localization and prototyping magic trick that transforms your Figma files into any language you plug into Google Sheets while demonstrating how spreadsheets can play a role in building a stronger UX design to implementation process.