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Session Name Designers are Human Too - Causes of Poor Design Decisions
Speaker(s) Tom Cadwell
Company Name(s) Riot Games
Track / Format Design
Overview

Game designers are human, and human beings have an unfortunate tendency to make uninformed decisions. Whether based on emotion, social pressure or self-interest, otherwise talented design teams often make poor decisions with good intentions. Tom Cadwell, design director for Riot Games, digs into a variety of common root causes of bad design decision-making - and how to avert them.

GDC Online 2011

Tom Cadwell

Riot Games

free content

Design

Design



UBM Tech