|Session Name||Designers are Human Too - Causes of Poor Design Decisions|
|Company Name(s)||Riot Games|
|Track / Format||Design|
Game designers are human, and human beings have an unfortunate tendency to make uninformed decisions. Whether based on emotion, social pressure or self-interest, otherwise talented design teams often make poor decisions with good intentions. Tom Cadwell, design director for Riot Games, digs into a variety of common root causes of bad design decision-making - and how to avert them.