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Session Name How To Ship a Game With Voices In 10 Languages? ...On the Same Day? ...And Keep It Consistent?
Speaker(s) Alexandre Piche
Company Name(s) Ubisoft
Track / Format Audio
Overview

Managing audio voices in up to 10 languages during a game development process can easily become a nightmare for voice designers and localization team. It's even more difficult on an AAA game which contains more dialogs and barks needed to be recorded and translated. This can result in having around close to half a million versions of audio lines that you not only need to record but also to keep track of all the changes that happen frequently during the production.

This presentation will address 4 main challenges in the management of voices and how a dedicated tool can help them get through these challenges. This will be based on a concrete example of the success of a such tool in continuous development.

GDC 2012

Alexandre Piche

Ubisoft

free content

Audio

Audio


UBM Tech