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Session Name Off the Beaten Path: Non-Traditional Uses of AI
Speaker(s) Chris Jurney, Michael Robbins, Ben Sunshine-Hill
Company Name(s) Double Fine Productions, Gas Powered Games, Havok
Track / Format AI Summit
Overview

In the game industry, AI is typically thought of as a collection of simple tools used to make characters "do things." This lecture will show three different ways that people have leveraged more esoteric AI techniques in manners not traditionally seen in games. Michael Robbins will show how he successfully used neural networks for tactical decision-making in Supreme Commander 2, Chris Jurney will discuss computer vision tricks for Kinect in Double Fine's Happy Action Theater, and Ben Sunshine-Hill will explain how to use AI techniques to dynamically adjust level of detail to match what a player is likely to perceive and remember.

GDC 2012

Chris Jurney

Double Fine Productions

Michael Robbins

Gas Powered Games

Ben Sunshine-Hill

Havok

free content

AI Summit

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