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Session Name Believable Tactics for Squad AI
Speaker(s) Alex Champandard, Philip Dunstan, Matthew Jack
Company Name(s) AiGameDev.com, AiGameDev.com, Moon Collider Ltd
Track / Format AI Summit
Overview

Squads of non-player characters are notoriously hard to get right, particularly when designing the highly visible interactions of teammate squad members. Through a series of live, interactive demos, this presentation will compare a wide variety of techniques commonly used in the games industry for creating dynamic squad behaviors, including attacking and flanking, suppression and player leading and following. The analysis will include both centralized and distributed designs for squad member synchronization, the trade-offs of scripted versus procedural designs and high-level techniques for tactical squad path finding and cover selection.

GDC 2012

Alex Champandard

AiGameDev.com

Philip Dunstan

AiGameDev.com

Matthew Jack

Moon Collider Ltd

free content

AI Summit

AI


UBM Tech