|Session Name||Reimagining a Classic: The Design Challenges of Deus Ex: Human Revolution|
|Company Name(s)||Eidos Montreal / Square-Enix|
|Track / Format||Game Design|
This lecture will offer an intimate look at what it meant to bring back to life a beloved franchise, from a design standpoint. Through examples taken from DX:HR’s production, we’ll discuss the challenges we faced, the decisions we made and why the game ultimately turned out the way it did. Macro decisions as well as low-level mechanics will be discussed.