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Session Name Designing Journey
Speaker(s) Jenova Chen
Company Name(s) thatgamecompany
Track / Format Design
Overview It took thatgamecompany three years to develop a two-hour long video game. Many high-level experimental ideas were tested and failed, and many lessons were learned during the design and production of the game. 12 months have passed since the game was launched, and we would like to share what we learned with you. This talk will give you the insight into the process thatgamecompany took to come up the original concept for Journey, how we polished and executed the design to realize an emotional arc, and most importantly, the difficult lessons we learned throughout the process.

GDC 2013

Jenova Chen

thatgamecompany

free content

Design

Design


UBM Tech